Monday, May 07, 2007

Daedalus R11 (N64 Emulator) Released

StrmnNrmn comes storming through after much anticipation for Daedalus R11 — the Nintendo 64 emulator for the PSP. StrmnNrmn has devoted a significant amount of time and effort into Daedalus, and it certainly shows…

The R11 change list:

  • [*] Large overhaul of rom settings and preferences. All settings should now be persistant.
  • [+] Native support for palettised textures for faster rendering and less memory usage.
  • [+] Provided a fixed size pool for all texture memory, to limit memory usage.
  • [+] Expansion Pak enabled by default.
  • [!] Updated rom info database to include save mechanism for many roms.
  • [!] Fix memory leak in texture cache.
  • [!] Fixed conversion of RGBA/32bpp textures with odd alignments.
  • [!] Fix crash which occurred when recolouring textures in low memory situations.
  • [^] Large rewrite of texture cache to reduce memory usage and improve performance.
  • [^] Various optimisations to the way textures are looked up in the cache and installed.
  • [^] Optimise offsetting/scaling of texture coordinates.
  • [^] Improve performance of dynarec fragment cache and reduce memory fragmentation.

Download:
Daedalus R11 for 1.00 Firmware
Daedalus R11 for 1.50+ Firmware
Daedalus R11 Source

- source: StrmnNrmn

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